Asked by vinay753. Answered by the Wonk on January 27, 2003
A.
The amount of flicker you get on an application is very much dependent on the kind of video hardware and driver software you’ve got running as well as the particular features of your application. However, I’ve found turning on the following control styles in the form’s constructor really helps to reduce flicker:
public MyMdiChildForm() {
InitializeComponent();
// Stop the flicker
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
The double buffering style causes the form to do all of the drawing into an off-screen buffer that’s drawn to the screen all at once. The all painting in WM_PAINT style disables the normal erase phase of the drawing, making everything happen in a single drawing phase, further reducing flicker.
While double buffering (without the initial erasing of the background) can make all the difference in the user experience, double buffering requires the memory to capture the entire visible region at the current color quality. At 32 bits per pixel, a 200x200 region is 156K in additional memory used per drawing operation for that region. In memory-constrained systems, this extra memory usage could degrade instead of improve the user experience.